AI Insights · Timothy · July 2022
Top 5 iOS Golf Games in Ukraine Q2 2022
In Q2 2022, the top 5 golf games on iOS in Ukraine showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower provides detailed insights.
Throughout Q2 2022, the top 5 golf games on the iOS platform in Ukraine demonstrated diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, offers a comprehensive overview of their performance.
Golf Clash - Golfing Simulator from Electronic Arts experienced fluctuations in its weekly revenue. The game saw a peak of approximately $388 in the week of June 6, while the lowest revenue, around $166, was recorded in the week of May 2. Weekly downloads remained relatively stable, with numbers ranging from 55 to 88 over the quarter. The active users saw a slight variation, starting at 71 in late March and ending at 72 by the end of June.
Golf Rival - Multiplayer Game by Zynga Inc. showed a significant increase in revenue toward the end of the quarter, peaking at about $510 in the week of June 27. Downloads, however, saw a decline from 215 in late March to 77 by the end of June. Active users also experienced a downward trend, starting at 1.15K in late March and dropping to around 836 by the end of the quarter.
Golf Battle from Miniclip.com had a varied revenue stream, with a notable peak of approximately $290 in the week of March 28 and a low of around $57 in the week of May 2. The game's downloads fluctuated, reaching a high of 177 in mid-April and a low of 100 in early May. Active users were relatively stable, ranging from 1.33K to 1.63K throughout the quarter.
Golf Blitz by Noodlecake saw its highest revenue of around $80 in the week of May 23, with the lowest revenue being about $26 in mid-June. Downloads peaked at 113 in mid-April and dropped to a low of 47 in mid-May. Active users showed a declining trend, starting at 308 in late March and decreasing to 211 by the end of June.
Golf King - World Tour from Rising Wings, Inc. demonstrated moderate revenue performance, with a peak of approximately $83 in late March and a low of around $28 in mid-June. The game's downloads ranged from 19 to 65, showing some variability. Active users remained consistent, fluctuating between 278 and 350.
For more detailed insights and data, visit Sensor Tower.